In Defence of Friction (Sometimes)

When smooth systems reduce judgement

Key observations

  • The indiscriminate removal of all friction in digital design can diminish user agency and judgment, shifting decisions to systems or algorithms.
  • Friction, when intentionally designed, can serve useful purposes such as protection from harm, instruction, emphasizing consequence, and restoring context.
  • A "friction ladder" model suggests tuning the amount and type of friction to the consequence and reversibility of user actions.
  • Good friction comes in four types: protective, instructional, ceremonial, and context friction, each serving to support user understanding and intent.
  • Bad friction (sloppy design) and weaponized friction (manipulative design) actively harm user experience and agency.